The joy of endgames – Chessbase News

[Note that Jon Speelman also looks at the content of the article in video format, here embedded at the end of the article.] Last time, I looked at some games by the worlds top juniors, and I was thinking of adding some more now. Indeed,one of todays games is by a junior, but since hes a top ten player already,Alireza Firouzas win against Evgenij Najer hardly counts as a triumph for sprogdom (or is it -hood?).

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Five winners and five losers from F1’s United States GP – Crash

The United States Grand Prix certainly did not disappoint on its return to the Formula 1 calendar after two years away, with COTA serving up a thrilling showdown between 2021s title contenders. Austin produced a nail-biting conclusion to a classic race determined by a strategic game of chess and delivered a result that could be pivotal to the final outcome of this years world championship

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Lucas Chess

The program has 61 engines prepared to play from the start, and with very different levels, from 0 to 3300 elo. This list of engines is not closed and you can add other ones with the only limitation that they use the UCI protocol.

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Humancomputer chess matches – Wikipedia

This article documents the progress of significant humancomputer chess matches. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer

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The games sector: the innovation engine of the UK digital economy – Cambridge Network

Tom Fiddian, Head of Artificial Intelligence (AI) and Data Economy Programmes, Innovate UK, writes: The UKs games sector is an economic, innovative and societal goliath, which many other nations are rightly jealous of. Thats a rather bold claim, so lets look at the stats: the games industry contributes 2.87 billion to the UK economy and supports nearly 50,000 jobs the UK has the biggest games sector in the whole of Europe, double the combined size of France and Germany 75% of its revenue comes from international sales, with 95% of UK games development studios exporting it has a highly skilled, well-educated sector with 81% of its workforce with at least one degree, and government backed apprenticeships and industry-led skills programmes. One of the reasons we are so dominant is that the UK was both an early adopter of gaming and games development.

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