The Board Games Global Market is Expected to Grow at a CAGR of 13% Between 2021 to 2026 – Yahoo Finance

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Dublin, Jan. 05, 2021 (GLOBE NEWSWIRE) -- The "Board Games Market - Global Outlook and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering.

The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021-2026.

The market has been experiencing popularity and acceptance among players despite intense competition from digital entertainment sources. However, the eruption of the COVID-19 pandemic has contracted the market slightly. Turbulences in the supply chain and restrict imposition of lockdowns across the globe have adversely affected retail board games. Cafes facilitating board games have witnessed a steep decline in footfall after the easing of lockdown restrictions across the world. These cafes in the US region have witnessed a 35% decline in footfall. However, there are several reasons for the significant growth of the global board games market, including the emergence of board game conventions, gaming cafes, and nerd culture.

The following factors are likely to contribute to the growth of the board games market during the forecast period:

Adoption of Digital-first Approach

Introduction of Strategic Products

Board Games Conventions

Incorporation of Learning Quotient

The study considers the present scenario of the board games market and its market dynamics for the period 2020-2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.

Global Board Games Market Segmentation

The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares.

On account of the outbreak of the COVID-19 pandemic, which has not only led to the closure of retail marketplaces but also the cancellation of several mega events and gaming conventions has drastically affected the board games market. Educational games gained popularity among parents owing to the closure of schools with the online sale increasing by 18% across the globe. However, the sales from retail outlets declined during Q2 and Q3 2020, recurring an estimated of over $50 million to market revenue in 2020. The segment is expected to reach $13 billion by 2026 due to the relevancy of these games among modern parents.

Board games are sold through online and retail distribution networks, including specialty stores, supermarkets and hypermarkets, mass-market players, department stores, small chain stores, free-standing toy stores, catalog stores, and other non-tracked retail outlets. The sale of board games via retail stores such as supermarkets and specialty stores has always remained high across the globe. Although the trend of online is growing, a significant share of board game distribution takes place through mass-market players and specialty stores. However, with the outbreak of the COVID-19 pandemic, the sale from retail sales has gone down drastically. Stores across the world have suffered an immense loss due to lockdowns and restrictions.

Key Questions Answered1. What revenue figures are the board games market expected to reach during the forecast period 2021-2026?2. Which region has experienced maturity during the forecast period?3. What was the board games market size of India in 2020?4. Who are the leading vendors? What are the threats to the new entrants in the market?5. How is the revenue of the board games market share affected due to the COVID-19 outbreak?

Key Topics Covered:

1 Research Methodology

2 Research Objectives

3 Research Process

4 Scope & Coverage4.1 Market Definition4.2 Base Year4.3 Scope of The Study

5 Report Assumptions & Caveats5.1 Key Caveats5.2 Currency Conversion5.3 Market Derivation

6 Market at a Glance

7 Introduction7.1 Overview7.2 Global Economy: 2019-2020

8 Market Opportunity & Trends8.1 Adoption Of Digital-First Approach8.2 Strategic Product Introductions8.3 Capitalization On Board Game Conventions

9 Market Growth Enablers9.1 Desire To Experience Analog Games9.2 Rising Number Of Board Game Cafes9.3 Crowdfunding Platforms For Market9.4 Incorporation Of Learning Quotient

10 Market Restraints10.1 Market Disturbance Due To Tariffs & Trade Slumps10.2 High Presence Of Alternatives10.3 Supply Chain Disruptions

11 Value Chain11.1 Overview11.2 Value Chain Analysis

12 Market Landscape12.1 Overview12.2 COVID-19 Impact On Gaming Industry12.3 Market By Geography12.4 Market By Product12.5 Market By Theme12.6 Five Forces Analysis

13 Product13.1 Market Snapshot & Growth Engine13.1 Market Overview13.2 Impact Of COVID-19 In Product Segment13.3 Puzzles13.4 Tabletop Board Games13.5 Collectible Card Games13.6 Card & Dice Games13.7 Miniature Games13.8 RPG Board Games

14 Theme14.1 Market Snapshot & Growth Engine14.2 Market Overview14.3 Impact Of COVID-19 In Theme Segment14.4 Educational Board Games14.5 Strategy & War Board Games14.6 Fantasy Board Games14.7 Sports Board Games14.8 Others

15 Distribution Channels15.1 Market Overview15.2 COVID-19 Impact On Retail Marketplace15.3 Manufactures, Production, And Distribution15.4 Distribution Through Retail Stores15.5 Distribution Through Online Websites

16 Geography16.1 Market Snapshot & Growth Engine16.2 Geographic Overview

17 North America17.1 Market Overview17.2 Market Size & Forecast 2020-202617.3 Market By Product17.4 Market By Theme17.5 Market Snapshot & Growth Engine17.6 US: Market Size & Forecast17.7 Canada: Market Size & Forecast

18 APAC18.1 Market Overview18.2 Market Size & Forecast 2020-202618.3 Market By Product18.4 Market By Theme18.5 Market Snapshot & Growth Engine18.6 China: Market Size & Forecast18.7 India: Market Size & Forecast18.8 Japan: Market Size & Forecast18.9 Indonesia: Market Size & Forecast18.1 South Korea: Market Size & Forecast18.11 Australia: Market Size & Forecast18.12 Malaysia: Market Size & Forecast18.13 Singapore: Market Size & Forecast18.14 Thailand: Market Size & Forecast18.15 New Zealand: Market Size & Forecast18.16 Vietnam: Market Size & Forecast

19 Europe19.1 Market Overview19.2 Market Size & Forecast 2020-202619.3 Market By Product19.4 Market By Theme19.5 Market Snapshot & Growth Engine19.6 Uk: Market Size & Forecast19.7 France: Market Size & Forecast19.8 Germany: Market Size & Forecast19.9 Russia: Market Size & Forecast19.1 Italy: Market Size & Forecast19.11 Sweden: Market Size & Forecast19.12 Norway: Market Size & Forecast19.13 Spain: Market Size & Forecast19.14 Denmark: Market Size & Forecast19.15 Switzerland: Market Size & Forecast19.16 Iceland: Market Size & Forecast

20 Latin America20.1 Market Overview20.2 Market Size & Forecast 2020-202620.3 Market By Product20.4 Market By Theme20.5 Market Snapshot & Growth Engine20.6 Brazil: Market Size & Forecast20.7 Mexico: Market Size & Forecast20.8 Argentina: Market Size & Forecast21 Middle East & Africa21.1 Market Overview21.2 Market Size & Forecast 2020-202621.3 Market By Product21.4 Market By Theme21.5 Market Snapshot & Growth Engine21.6 Saudi Arabia: Market Size & Forecast21.7 South Africa: Market Size & Forecast21.8 UAE: Market Size & Forecast

22 Competitive Landscape22.1 Overview22.2 Vendor Share Analysis

23 Key Company Profiles23.1 ASMODEE EDITIONS (GROUP)23.2 Hasbro23.3 Mattel23.4 Ravensburger

24 Other Prominent Vendor24.1 Asmadi Games24.2 Bezier Games24.3 Boardgamedesign.Com24.4 Buffalo Games24.5 Clementoni24.6 CMON24.7 Disney24.8 Fremont Die Consumer Products24.9 Funko24.10 Games Workshop24.11 Gibsons Games24.12 Goliath24.13 Grey Fox Games24.14 Iello Games24.15 Indie Boards And Cards24.16 INI24.17 International Playthings24.18 Kamings Trade24.19 Learning Resources24.20 Legendary Games24.21 Loony Labs24.22 Ludo Fact24.23 Melissa & Doug24.24 Mindware.Com24.25 North Star Games24.26 Orchard Toys24.27 Panda GM24.28 Pegasus Spiele24.29 Piatnik24.30 Roosterfin24.31 Reaper Miniatures24.32 Rio Grande Games24.33 Schmidt Spiele24.34 Spin Master24.35 Spontaneous Games24.36 Surprised Stare Games24.37 Sunsout24.38 Talicor24.39 The Regency Chess Company24.40 Trend Enterprises24.41 Ultra Pro International24.42 University Games24.43 Usaopoly24.44 Winning Moves Games24.45 Wizkids24.46 ZOBMONDO

25 Report Summary25.1 Key Takeaways25.2 Strategic Recommendations

26 Quantitative Summary26.1 Global Market26.2 North America26.3 APAC26.4 EUROPE26.5 Latin America26.6 Middle East & Africa26.7 By Product26.8 Theme

27 Appendix27.1 Abbreviations

For more information about this report visit https://www.researchandmarkets.com/r/czpe06

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The Board Games Global Market is Expected to Grow at a CAGR of 13% Between 2021 to 2026 - Yahoo Finance

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